Download digimon v- pet pc. Digimon V-Pet fangame for PC (alpha)
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DMPC – A Digimon Virtual Pet For Your Computer | Tamagotchi Forum
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Digimon V-Pet fangame for PC (alpha) | With the Will // Digimon Forums
Thread starter theundersigned Start date Sep 9, Tags computer digimon fan pet simulator. Status Not open for further replies. Show User Social Media. Hide User Social Media. Joined Sep 9, Messages Last edited: Apr 25, Superfriedpancake Ain’t got no mojo Joined Oct 28, Messages 2.
Okay so I really like the concept of this but if the baby stage is the most obedient then I’d hate to see what the other stages are like because they say no to just about everything right off the bat. In fact, I started a game where the baby stage just kept saying no so I just made a new save instead.
It’s pretty vague at that too. So it ends up with my digimon more frustrated than anything and me being unable to turn the mood around.
It’s actually extremely annoying. Even the friend I showed this to has been quite annoyed by that feature as well. Honestly if there’s any feature I could do without this one would have to be the one. That or it seriously needs extreme adjustments.
It’s the only awful part of this game in my opinion. I just can’t stay to invested for too long and it’s truly a shame because it’s clear you’ve put a lot of work into it and I really want to enjoy it but as it stands I can’t say that I am going to. I really, really hope this gets adjusted. I really want to enjoy this game. JonicOokami7 Red shirt.
I’m having the same problem as the above poster. I love the idea of this and have wanted a chance to experience the Digimon Virtual Pet for a long time and by jove i would love to see this thing get a lot more love and popularity.
I felt that this is very important to relay to you in order to improve this love crafted concept. Also: Maybe they App still updating whilst accounting with the internal clock whilst off might be a bad idea considering that there is no way guarantiing weather the user would be at the computer all times. Perhaps on a phone port it would work but on a PC itself it might not be a good idea.
Last edited: Oct 29, Thank you both for the feedback! I’ve known for awhile now that the numbers are probably off, but I was waiting for specific feedback before I made any adjustments.
I deliberately overtuned things to start with, developing everything more on the difficult side so that I could scale things back later after getting some feedback. I hope to make things easy enough to be enjoyable, but not so easy that the feature is rendered pointless. I want to make a vpet that places more emphasis on simulation, and real pets won’t always agree with what you tell them. The issue here is going to be how to strike the right balance between realism and fun.
Please let me know if you have any ideas as to how to make this clearer. Currently, the vpet can refuse food, treatment, training, and battles. All refusal first and foremost depends on how obedient the Digimon is, but this chance can be modified based on mood, enthusiasm, disposition, and hunger as well. For food and training, your Digimon is less likely to refuse its favorite. The chance of refusing food is further modified by whether the Digimon’s hunger hearts are full.
If the Digimon has greater than 4 hunger, the likelihood of it refusing more food increases. The chance of refusing training is modified by how much the Digimon has trained recently, tracked by its enthusiasm variable. The lower the enthusiasm, the more likely the Digimon will refuse training. Over time, this value increases until it reaches the max 10, but it can also increase by feeding it fish. The only way in-game to see the enthusiasm variable is by monitoring the Digimon’s on-screen movement and guestimating its value.
For both training and feeding, the idea was to go through some brief trial and error to determine what your Digimon prefers and then stick with that until its obedience is high enough to do something different. This is the main purpose of the baby stage: to become familiar with the Digimon’s tastes. Over the course of my personal testing, I’ve tweaked the numbers to make hunger, enthusiasm, and mood more impactful.
The result was surprisingly significant, so I can try tweaking these numbers more to make caring for the Digimon easier. To have a better idea of what I need to change, however, I need a better idea of how you’ve been raising the Digimon.
To tweak these penalties and to have a better idea of how the game “feels” to play, I need a bit more information. Does it feel responsive enough to its favorites? How impactful does it seem its mood and enthusiasm have been? How much are you feeding it? How much are you training it?
How much training are you doing in a row? What’s the oldest your Digimon has become in terms of its lapsed life on the debug menu? To give you an idea of what to expect later in-game, this is a photo of the two Digimon I’ve been raising for the last couple days The one on the right is on its second egg :. JonicOokami7 said:. PS: How do you make your Digimon lose weight? Click to expand Last edited: Oct 30, JustInuYasha Ain’t got no mojo Joined Dec 3, Messages 1. I’ve been playing this for a few days now.
This is a new account I made here and I’ve never followed any of this guy’s work before but I’ve been in constant communication with him since I saw his post on reddit the day he posted this guide. I was shocked at how much work and detail has gone into this project and it just appeared out of nowhere. I’ve enjoyed it so far, I’ve reported a small number of bugs and issues that have already been addressed. The creator has quite a nice vision for this game and I’m very enthusiastic to find a way to help him finish development and push this into the App world and onto android devices.
I’m looking to help him start spreading the word about his app and get more fans interested. Also, I know this guy seems sketchy coming out of nowhere on the forums and mediums he’s using but I vouch that this app is legit. It feels like a fully functional virtual pet with lots of evolution paths. Maybe we can all get a friend or two to try raising a few digimon, then listen to their complaints and list them out here so the Dev can address them.
Thanks for reading. Last edited: Dec 9, I’m gonna be completely honest here. I stopped playing very soon after I started. I can understand you wanting to put some difficulty in the game somehow.
But whenever my friend and I did training would refuse training of any kind after doing it the first time. So I’m gonna be honest here and say that this is exactly what you don’t want to do to a new player who is trying to learn the mechanics of a game. I can’t easily learn how to do the training sessions properly if it keeps refusing me all the time. This in turn makes it frustrating and also unplayable. You can go over the mechanics or your reasoning but you don;t want to introduce that level of difficulty right away with anything.
You’ve gotta ease into it. Even so I’m unsure if I want to pick it up again even if it gets properly addressed. I just don’t really like the idea of an adult refusing me all the time. Maybe its the high number of times the baby stage just refused anything I tried doing that put me off so badly. Maybe I’ll give it another go if you’ve updated it since the last time. I appreciate the time you’ve put into this, no matter how little.